Destiny 2: Shadowkeep – Into the Underbelly of the Moon

Destiny 2: Shadowkeep dropped on October 1, 2019.

These days one holds breath when a triple A title drops a new DLC or extension of an established title. There’s server issues (here, at launch there was roughly 1.4 million players online), balancing character/weapons and a whole mess more. This is perhaps one of the most stressful expereriences a game creating team can work through. For newcomers (and some longtime players) there is frustration that can edge into vitriol. People dolling out the cash want their games fully available without flaw at outset without pause. Hell, at $60 spent this sounds fairly reasonable. Not surprised, a day after release there was brief pause that required remedy to a variety of issues that ranged from updates to the conversion to armour 2.0 to revamping the Eververse to identifying pinnacle weapons and character perks. This is the virtual world we live in. This is common and players should understand the nature of the medium. Today’s games are regularly updated to balance play via nerfing, buffing and tweaking unforeseen issues. The publisher do, in large part, want the games to be a quality experience. If you see issues, contact Bungie, voice concern with specificity, hopefully you will enjoy your play while the flaw is sorted out.

Eris Morn on the Moon offers bounties and plays a central role in the narrative of Shadowkeep.
Eris Morn on the Moon offers bounties and plays a central role
in the narrative of Shadowkeep.

Bungie made some serious updates in this fairly thin (at surface) DLC. As noted, new armour and weapons have now progressed to 2.0. This upgrade evolves the system to a more complex assembly where equipment and characters can be more precisely tailored to one’s specific game play style or building toward precision required tasks, like raids. In terms of narrative, this iteration introduced the community to the past of Eris Morn and her fallen guardian spirits. Morn’s epically crushing past only begins to unfold. Most, like myself, interested in the lore want more of these obscure trails to investigate. At writing, there is still need to complete much in this cycle by Bungie. The abrupt ending feels incomplete, not mysterious, just a bit forced (timeline?). My hope, like many, is that the story will unfold over the course of the current season and setup further inquiry. Nevertheless, these additional nuggets entice longterm fans and create a flurry of speculation that has been reverberating on social media. Lore, Good/Evil, Power, does this sound familiar? For those who have being playing since inception, you will encounter a number of past items (strikes on the Moon) that draw from early adventures (OH! The FUN!!). Earth’s satellite has been a key and interesting destination throughout Destiny’s history. The Foresaken King still resonates as one of the more pleasurable video gaming experiences to date.

Destiny 2's Shadowkeep: Titan, Hunter and Warlock were Armor 2.0.
Destiny 2’s Shadowkeep: Titan, Hunter and Warlock were Armor 2.0.

Here is a list of new or revisited updates:

• New light Level, now one can elevate status to more than 950.

• Cross play has been introduced (PC/PS4/Xbox One).
• A new storyline entered on Eris Morn.

New Raid – Garden of Salvation.
New raid armour and exotics.
Free-to-Play to introduce the game to newbies.
New Seasons for pass holders, starting with the Season of Undying.
Vex Offensive – a 6 player multiplayer mode.
An artifact that offers boosts to armour and armour mods.
Finishers that add a bit of style when finishing enemies.

Last June, in gamesradar+, Bungie suggested classifying Destiny as a MMO. This signals a major directional shift, yet is not fully realised at this point. In part, this announcement makes big claims and indicates potential roadmap that could become exceptionally deep. This is good. Yet, there are still many questions to be answered, but for the next month or two I see myself embracing a flurry of new activities, starting with the annual Festival of the Lost kicking off in early November. If out playing a bit of Crucible, Gambit, doing a Raid or just grinding out bounties and the specs to grab that sought-after exotic weapon, you will see that Destiny remains a top tier exciting shooter worthy of 40-80+ hours to find satisfaction. Heck, you may even stumble upon me (ChiChester67) and fail miserable as I swiftly place your noggin in crosshair 🙂 Headshot, no tea-bagging…I sincerely promise you this.
Design 2: Shadowkeep, produced by Bungie, released October 1, 2019
Design 2: Shadowkeep, produced by Bungie, released October 1, 2019

Additional images from Destiny – Shadowkeep:

Eris Morn, a former hunter and disciple of the Hidden, is haunted by the phantoms of her former fireteam.
Eris Morn, a former hunter and member of the Hidden, is haunted by the phantoms of her former fireteam.
Memory of Sai Mota Necklace Scraps from Shadowkeep, 2019.
Memory of Sai Mota Necklace Scraps from Shadowkeep, 2019.
Warlock with the trace rifle Divinity, a new Shadowkeep exotic.
Warlock with the trace rifle Divinity, a new Shadowkeep exotic.
Lectern of Enchantment offers Nightmare Bounties and exchanging of Phantasmal Fragments and Essence
Lectern of Enchantment offers Nightmare Bounties and exchanging of
Phantasmal Fragments and Essence
New weapon ornament For Wei for the Erianna's Vow hand cannon.
New weapon ornament For Wei for the Erianna’s Vow hand cannon.
A hunter emote at perhaps on of the Vex Offensives, 2019
A hunter emote at (perhaps) one of the Vex Offensives, 2019

Developer/Publisher: Bungie
Directors: Luke Smith and Steve Cotton

Composers: Michael Salvatori, Skye Lewin, Rotem Moav and Pieter Schlosser
Platform: PS4, XBOX ONE, PC and Stadia

Website:
https://www.bungie.net/7/en/Destiny/Shadowkeep

Review by Chester Alamo-Costello